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Flora and Firewall

Project Type

Video Game

Date

November 2023 - Unknown Date in Future

Role

Lead Programmer and Designer

I, along with a team of 4 good friends, have been developing a sci-fi FPS roguelike game in our free time. Thus far the actual game project is mainly a prototype where I've laid groundwork for level design, UI, enemy AI, and systems that will be necessary in order for the game to be both an FPS and a roguelike such as Aiming Down Sights (ADS), level progression, item reward selection & generation, sprinting, swapping between weapons, etc. By far the majority of the work has been on creating a comprehensible architecture for level generation, which takes from a pool of variable-size prefabricated and handcrafted rooms using Unreal's level streaming architecture. !!!NERD ALERT AHEAD FOR ANYONE INTERESTED IN A LONGER EXPLANATION!!! Currently it generates a 2d tile-based layout with weighted random rooms, as well as 1 start room and 1 end room which are guaranteed to be a certain distance apart. I hope to work in the future towards changing the room selection to constraint-based methods that will allow for flexible, developer-defined rulesets (at least 5 encounter rooms, key can be found before locked doors, etc.), as well as allowing level generation to be 3d and span multiple floors. Overall, we're hoping to try to capture the feel and look of the inside of a spaceship while still making it interesting to traverse and fight enemy robots in it!

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